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Flutter and Frontend developer.
The Magic of Start/Update Events in MonoBehaviour If you programmed at least something in the Unity then you definitely extended the MonoBehaviour class and defined your custom Start, Update, Awake, etc methods. But the method is private and it is n...
Intro In any game you have to code an asynchronous logic. For example: timeouts, countdowns, progress bars or delayed interactions. In my city-building game Loca Deserta: Sloboda one of the main interactions in game to build/upgrade/produce is done b...
Dart team has recently published a new version of Dart compiler with huge enhancements in Isolates worlds. So everyone is now discovering new possibilities and that you can spawn a subprocess to unlock your main thread to do heavy lifting. Read more ...
A facsinating journey to better performance on mobile phones.
So, 12 years have passed after the infamous "Dash Memo" leak was published. For those who doesn't know: V8 team did a side gig and created a new language with its own VM as they were exhausted maintaining all the JS shortcomings. So as a side projec...
Intro I am doing a remake of my old game Loca Deserta: Sloboda The first version was done with Flutter but this time I picked Unity as the game engine. I started from scratch and implemented lots of new functionality but I have noticed that even my G...