Replacing Coroutines in Unity with C# Task Async Pattern (TAP)
Intro In any game you have to code an asynchronous logic. For example: timeouts, countdowns, progress bars or delayed interactions. In my city-building game Loca Deserta: Sloboda one of the main interactions in game to build/upgrade/produce is done b...
May 19, 20224 min read1.2K
